But the movement is just all wrong. They don't move anything like actual players, even ramped all the way up. They tend to strafe longer than real players do, which is really handy if you want to shoot them but not so good otherwise, or they'll just kind of vibrate in place (it's really odd looking), and that's all fairly easy shooting, and they really overgroup (again, easy targeting), and so on.
But I don't like just playing Widow full-time against players, either, mostly because there are too many situations where I'm going to be a big handicap. Even in solo-queue hell random-play, I don't like that. I do like to think I improve the reputations of Widowmakers overall, in my tiny way, but that's in part because I know when not to play her at my current skill level, which is a lot of places.
And last night I finally figured out that the solution is eight-player non-team deathmatch, where it's each player for themselves, and most kills - most final shot kills - wins. I don't enjoy that game mode as a game generally; I can enjoy two-team deathmatch, four vs. four, as Tracer, but I don't tend to enjoy the free-for-all. And I particularly do not enjoy it as Widowmaker, because she is wow not suited to that kind of gameplay.** Basically, as her, you get one shot, maybe two, before you're either elsewhere by chain jump or killed, because Widow is not good at close range, and everyone closes on the Widowmaker. As a result, every shot has to be a critical hit. Every shot.
It is deeply unfair if you treat it as a game. It'll make you rage as a Widowmaker player. It really will.
But... if you treat it as an intentionally-unfair live-fire exercise... suddenly it's not so unfair. Or, at least, not so rage-inducing. And - this is key - there's no team I'm causing to lose. The only person I'm keeping from a "win" is me.
I can do that. And I did that for a couple of hours last night, and then went into Team Deathmatch as Widowmaker, which I never do for all the same reasons.
I brought my team back from behind and we won. With, again, me as Widowmaker.
That is new. My shot percentage didn't shift much, but my critical hit count did.
I think this is the missing training stage I've been needing. I need to spend a lot of time in solo deathmatch as Widow, finishing last almost all of the time, getting beat the fuck up, until I'm not... I won't be winning? But until my critical hit count will become competitive, I hope. Anabots isn't doing it by itself. I need another mode, and I think I might've found it.
*: Realised I'm assuming knowledge - Anabots is when you set up a custom came with you vs. six Ana AIs all set to hardest level, headshots only (which means they can't kill you), payload-escort levels only, zero respawn time so they're always six, a few other settings, good for working on your aim and fire rate. And you use Ana because she has the smallest head in the game, so is hardest to hit. I consider it a good round when I clear the point, which I've started doing with more regularity, because I'm killing them quickly enough to get all of them before the first one down returns from spawn.)
**: Particularly when my chain stops working right randomly, like it did last night and would not attach to fucking anything for a while. And by 'anything' I mean 'things I regularly attach my chain to.' That is some goddamn insanity-fuel right there. Resetting the game fixed it for a while but what.